Someone has murdered the ghost of Sherlock Holmes. As a fictional character remembered by the people of London, Holmes’ ghost walked the city, and now someone has put a ceremonial dagger through his chest. What could be the motive? The small team of Metropolitan Police detectives who have The Sight find themselves pursuing a criminal genius who soon lures them into a Sherlockian maze of too many clues and too much evidence. Ross finds herself drawn to an actor who may or may not be a deity, and goes on a quest to win back her happiness. Lofhouse seeks the answers, finally, about why she brought the team together. Quill battles for his sanity. Costain battles for his soul. And Sefton just wants to bring his team back together, even if that takes him to the edge of death. (more…)
Welcome to Midnight, Texas, a town with many boarded-up windows and few full-time inhabitants, located at the crossing of Witch Light Road and Davy Road. It’s a pretty standard dried-up western town.
There’s a pawnshop (where someone lives in the basement and runs the store during the night). There’s a diner (although those folk who are just passing through tend not to linger). And there’s new resident: Manfred Bernardo, who thinks he’s found the perfect place to work in private (and who has secrets of his own).
If you stop at the one traffic light in town, then everything looks normal. But if you stay a while, you might learn the truth…
Sierra Santiago was looking forward to a fun summer of making art, hanging out with her friends, and skating around Brooklyn. But then a weird zombie guy crashes the first party of the season. Sierra’s near-comatose abuelo begins to say “No importa” over and over. And when the graffiti murals in Bed-Stuy start to weep…. Well, something stranger than the usual New York mayhem is going on.
Sierra soon discovers a supernatural order called the Shadowshapers, who connect with spirits via paintings, music, and stories. Her grandfather once shared the order’s secrets with an anthropologist, Dr. Jonathan Wick, who turned the Caribbean magic to his own foul ends. Now Wick wants to become the ultimate Shadowshaper by killing all the others, one by one. With the help of her friends and the hot graffiti artist Robbie, Sierra must dodge Wick’s supernatural creations, harness her own Shadowshaping abilities, and save her family’s past, present, and future. (more…)
Librarian-spy Irene is working undercover in an alternative London when her assistant Kai goes missing. She discovers he’s been kidnapped by the fae faction and the repercussions could be fatal. Not just for Kai, but for whole worlds.
Kai’s dragon heritage means he has powerful allies, but also powerful enemies in the form of the fae. With this act of aggression, the fae are determined to trigger a war between their people – and the forces of order and chaos themselves.
Irene’s mission to save Kai and avert Armageddon will take her to a dark, alternate Venice where it’s always Carnival. Here Irene will be forced to blackmail, fast talk, and fight. Or face death.
Four months have passed since the shadow stone fell into Kell’s possession. Four months since his path crossed with Delilah Bard. Four months since Rhy was wounded and the Dane twins fell, and the stone was cast with Holland’s dying body through the rift, and into Black London.
In many ways, things have almost returned to normal, though Rhy is more sober, and Kell is now plagued by his guilt. Restless, and having given up smuggling, Kell is visited by dreams of ominous magical events, waking only to think of Lila, who disappeared from the docks like she always meant to do. As Red London finalizes preparations for the Element Games—an extravagant international competition of magic, meant to entertain and keep healthy the ties between neighboring countries—a certain pirate ship draws closer, carrying old friends back into port.
But while Red London is caught up in the pageantry and thrills of the Games, another London is coming back to life, and those who were thought to be forever gone have returned. After all, a shadow that was gone in the night reappears in the morning, and so it seems Black London has risen again—meaning that another London must fall.
Paris in the aftermath of the Great Magicians War. Its streets are lined with haunted ruins, Notre-Dame is a burnt-out shell, and the Seine runs black, thick with ashes and rubble. Yet life continues among the wreckage. The citizens retain their irrepressible appetite for novelty and distraction, and The Great Houses still vie for dominion over France’s once grand capital.
House Silverspires, previously the leader of those power games, now lies in disarray. Itsmagic is ailing; its founder, Morningstar, has been missing for decades; and now something from the shadows stalks its people inside their very own walls.
Within the House, three very different people must come together: a naive but powerful Fallen, an alchemist with a self-destructive addiction, and a resentful young man wielding spells from the Far East. They may be Silverspires’ salvation; or the architects of its last, irreversible fall . . .
Most people only know one London; but what if there were several? Kell is one of the last Travelers—magicians with a rare ability to travel between parallel Londons. There’s Grey London, dirty and crowded and without magic, home to the mad king George III. There’s Red London, where life and magic are revered. Then, White London, ruled by whoever has murdered their way to the throne. But once upon a time, there was Black London…