Welcome to Midnight, Texas, a town with many boarded-up windows and few full-time inhabitants, located at the crossing of Witch Light Road and Davy Road. It’s a pretty standard dried-up western town.
There’s a pawnshop (where someone lives in the basement and runs the store during the night). There’s a diner (although those folk who are just passing through tend not to linger). And there’s new resident: Manfred Bernardo, who thinks he’s found the perfect place to work in private (and who has secrets of his own).
If you stop at the one traffic light in town, then everything looks normal. But if you stay a while, you might learn the truth…
Paris in the aftermath of the Great Magicians War. Its streets are lined with haunted ruins, Notre-Dame is a burnt-out shell, and the Seine runs black, thick with ashes and rubble. Yet life continues among the wreckage. The citizens retain their irrepressible appetite for novelty and distraction, and The Great Houses still vie for dominion over France’s once grand capital.
House Silverspires, previously the leader of those power games, now lies in disarray. Itsmagic is ailing; its founder, Morningstar, has been missing for decades; and now something from the shadows stalks its people inside their very own walls.
Within the House, three very different people must come together: a naive but powerful Fallen, an alchemist with a self-destructive addiction, and a resentful young man wielding spells from the Far East. They may be Silverspires’ salvation; or the architects of its last, irreversible fall . . .
In the cramped west end of Sharakhai, the Amber Jewel of the Desert, Çeda fights in the pits to scrape a living. She, like so many in the city, pray for the downfall of the cruel, immortal Kings of Sharakhai, but she’s never been able to do anything about it. This all changes when she goes out on the night of Beht Zha’ir, the holy night when all are forbidden from walking the streets. It’s the night that the asirim, the powerful yet wretched creatures that protect the Kings from all who would stand against them, wander the city and take tribute. It is then that one of the asirim, a pitiful creature who wears a golden crown, stops Çeda and whispers long forgotten words into her ear. Çeda has heard those words before, in a book left to her by her mother, and it is through that one peculiar link that she begins to find hidden riddles left by her mother.
As Çeda begins to unlock the mysteries of that fateful night, she realizes that the very origin of the asirim and the dark bargain the Kings made with the gods of the desert to secure them may be the very key she needs to throw off the iron grip the Kings have had over Sharakhai. And yet the Kings are no fools-they’ve ruled the Shangazi for four hundred years for good reason, and they have not been idle. As Çeda digs into their past, and the Kings come closer and closer to unmasking her, Çeda must decide if she’s ready to face them once and for all.
They left Sol in two great ships, carrying with them the last hope for humankind. Destined for different stars, their mission was to ensure the survival of our species. One ship was never heard from again. Decades later, the other arrived at a lifeless world, where the survivors learned that Earth was lost not to famine, but to an alien species determined to eradicate humans from existence.
Man is not alone in the universe, and the last of us are hunted. Driven by strong characters facing tremendous odds, Tony Gonzales delivers SF in the grandest tradition: an epic adventure full of colossal ships, vast battles and unimaginable challenges.