Nineteen years ago, a brain disease known as the Great Madness killed most of the world’s population. The survivors all had something different about their minds. Now, at the start of adolescence, their children enter a trance-like state known as the Changeland and either emerge with special mental powers or as cannibalistic Ferals.
In the great forest of south-western Australia, thirteen year-old Arika and her twin brother Narrah go through the Changeland. They encounter an enemy known as the Anteater who feeds on human life. He exists both in the Changeland and in the outside world, and he wants the twins dead.
After their Changings, the twins have powers that let them fight their enemy and face their destiny on a long journey to an abandoned American military base on the north-west coast of Australia. If they can reach it before time runs out.
CHILDREN OF THE DIFFERENT is a post-apocalyptic fantasy novel set among the varied landscapes and wildlife of Western Australia.
In a fracturing empire spread across savage seas, two young people from different cultures find common purpose. A nameless girl is the lone survivor when her village is massacred by biomancers, mystical servants of the emperor. Named after her lost village, Bleak Hope is secretly trained by a master Vinchen warrior as an instrument of vengeance. A boy becomes an orphan on the squalid streets of New Laven and is adopted by one of the most notorious women of the criminal underworld, given the name Red, and trained as a thief and con artist. When a ganglord named Deadface Drem strikes a bargain with the biomancers to consolidate and rule all the slums of New Laven, the worlds of Hope and Red come crashing together, and their unlikely alliance takes them further than either could have dreamed possible.
The circus arrives without warning. No announcements precede it. It is simply there, when yesterday it was not.
The black sign, painted in white letters that hangs upon the gates, reads:
Opens at Nightfall
Closes at Dawn
As the sun disappears beyond the horizon, all over the tents small lights begin to flicker, as though the entirety of the circus is covered in particularly bright fireflies. When the tents are all aglow, sparkling against the night sky, the sign appears.
Falcio, Kest, and Brasti are about to find out, because someone has figured out a way to do it and they’ve started with a friend.
The Dukes were already looking for ways out of their agreement to put Aline on the throne, but with the Saints turning up dead, rumours are spreading that the Gods themselves oppose her ascension. Now churches are looking to protect themselves by bringing back the military orders of religious soldiers, assassins, and (especially) Inquisitors – a move that could turn the country into a theocracy. The only way Falcio can put a stop to it is by finding the murderer. He has only one clue: a terrifying iron mask which makes the Saints vulnerable by driving them mad. But even if he can find the killer, he’ll still have to face him in battle.
And that may be a duel that no swordsman, no matter how skilled, can hope to win. (more…)
All the horrors of Hell stand between Snorri Ver Snagason and the rescue of his family, if indeed the dead can be rescued. For Jalan Kendeth, getting back out alive and with Loki’s key is all that matters. Loki’s creation can open any lock, any door, and it may also be the key to Jalan’s fortune back in the living world.
Jalan plans to return to the three w’s that have been the core of his idle and debauched life: wine, women, and wagering. Fate however has other plans, larger plans. The Wheel of Osheim is turning ever faster, and it will crack the world unless it’s stopped. When the end of all things looms, and there’s nowhere to run, even the worst coward must find new answers. Jalan and Snorri face many dangers, from the corpse hordes of the Dead King to the many mirrors of the Lady Blue, but in the end, fast or slow, the Wheel of Osheim always pulls you back. In the end it’s win or die. (more…)
Tales of the Black Feather Three and their exploits abound far and wide, and Wydrin of Crosshaven, Lord Aaron Frith and Sir Sebastian have become sell swords in demand. Having foiled powerful mages and evil magic, they now face a challenge unlike any before – in the form of Wydrin’s mother.
Devinia the Red, notorious pirate and captain of the Poison Chalice, is intent on finding the fabled treasure hidden within the jungles of the cursed island of Euriale. She needs the skills of her daughter Wydrin and her companions to get there, and our heroes cannot resist the lure of coin and adventure. But no explorer has returned from the heart of the island, and it’s not long before the Three find themselves in the clutches of peril. Deep within the island of the gods, there are remnants of forces best left undisturbed… (more…)